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In this course, we'll be walking through the five steps of the design thinking process and assigning one project per class that will highlight one of those steps. We'll be tackling challenging problems like "how can we design a phone app that really helps people?" and asking young learners think critically and creatively about building human-centric board games, robots, and even zoos! Let's get started together!

*Please note that prizes may change based on availability. We thank you for your flexibility.

Course info

  • Videos
  • Length
    30min 20sec
  • Difficulty
    Ages 4 - 7

Course Description

This Design Thinking course was created by two Stanford grads for children four through seven years old. There's a reason Harvard, Stanford, and MIT are teaching courses in design thinking. Developing data-driven, but human focused, solutions to problems is a highly sought after skill, and one that we think young learners will need to succeed in the future.


Introduction to Design Thinking
Design a Zoo [Step one: Empathize]
Design an App [Step two: Define]
Design a Robot [Step three: Ideate]
Design a Boardgame [Step four: Prototype]
Final Project [Step five: Test]