Design an App [Project 2: Define]

So you think you understand your users? Great! Let's identify one problem your users need solved, the second step of design thinking!

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-The second step of design thinking is "define," when innovators and creators to reflect on the research they gathered during the empathy step.
-Defining helps us identify one problem that our users need solved.  
-The defining step is used later to help us generate solutions that we believe could solve that problem.

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Design a Robot [Project 3: Ideate]

Let your imagination run wild during the third step of the design thinking process: ideate, as we think outside the robot box.

Your Sessions

Introduction to Design Thinking
Introduction to Design Thinking
Design a Zoo [Project 1: Empathize]
Design a Zoo [Project 1: Empathize]
Design an App [Project 2: Define]
Design an App [Project 2: Define]
Design a Robot [Project 3: Ideate]
Design a Robot [Project 3: Ideate]
Design a Boardgame [Project 4: Prototype]
Design a Boardgame [Project 4: Prototype]
Final Project [Project 5: Test]
Final Project [Project 5: Test]